Deniz Örs about
About

An industrial designer who ended up in software.

Senior product designer in Vienna. Trained in industrial design, led an AR/VR design team for brands like Porsche and ZEISS, then led product design at a navigation startup.

I take complex things, find the middle ground between teams and make the next step clear.

01 / three threads

Where the perspective comes from.

01

Industrial design

Convergent Industrial Design at the University of Applied Arts Vienna, under Hartmut Esslinger (frog design) and Fiona Raby (Dunne & Raby). Ergonomics, materials, concept-led design.

02

Head of Design, spatial products

Designer, then Head of Design at innovation.rocks: creative lead, working between management, 3D and development. AR and VR for Porsche, VW, Audi, Bentley, ZEISS and Miele. Four Red Dot, four iF.

03

Product ownership

Lead product designer at aryve, on a live product: B2B venue platform, B2C passenger app, design system, accessibility.

02 / early work

Human behaviour at the core.

I started with objects at the University of Applied Arts Vienna, in Dunne & Raby's critical-design tradition. Since 2013, everything starts from how people behave: human-centred design.

Industrial & critical design — a collage of physical and interface work: the MagLevAir aircraft, the New Inputs synthesizer, Non-Violent Resistance headphones, the Parasite lattice pieces, standing lamps and app concepts
03 / outside work

Photography and music on the side.

I'm also a photographer and colourist (portraits, street, shorts, music videos), a DJ / producer and a founding member of the Well Gedacht label.

Get in touch →