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About

An industrial designer who ended up building software.

Deniz Örs
The short version

Senior product designer, Vienna. Industrial design training → a decade of award-winning XR → sole designer of a navigation startup's entire product.

The through-line: take something complex and spatial — object, building, interface — and make the next step obvious.

Three threads

Where the perspective comes from.

01

Industrial design

Univ. of Applied Arts Vienna. Studios of Hartmut Esslinger (frog design) and Fiona Raby (Dunne & Raby). Ergonomics, materials, and critical, concept-led design.

02

A decade in XR

From designer to Head of Design at innovation.rocks. AR/VR products for Porsche, VW, Audi, Bentley, Zeiss, Miele — four Red Dot and two iF awards.

03

Product ownership

Sole product designer at aryve: passenger apps, a 3D authoring platform, a design system, accessibility and research for a real, shipping product.

Early work — industrial & critical design

Human behaviour at the core — in hardware, software, and everything.

Before screens, I designed objects — hands-on, in materials and iterations, since 2013, in the critical-design tradition of Dunne & Raby at the University of Applied Arts Vienna. The constant, then and now, is human-centred design: I start from how people actually behave and design for flexibility around them — whether the result is a physical product, an interface, or a whole system.

Industrial & critical design — a collage of physical and interface work: the MagLevAir aircraft, the New Inputs synthesizer, Non-Violent Resistance headphones, the Parasite lattice pieces, standing lamps and app concepts
Outside work

A parallel visual & sonic practice.

I'm also a photographer and colourist — artist portraits, street narratives, and colour grading for short films and music videos — and a DJ / producer and founding member of the Well Gedacht collective and record label. It's not a side note to the design work; it's where the eye and the sense of tone stay sharp.

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