I design entire products, end to end.
Ten years shipping complex products — most recently sole designer of a full indoor-navigation ecosystem. Design systems · at the centre of the team · accessibility. Spatial/AR is the edge.
Complex products, owned end-to-end.
Systems, research and flows first — spatial is what makes them unusual.
Further work
Product fundamentals first.
The core of the job — with spatial and emerging-tech depth as the differentiator on top.
Systems & product craft
Design systems end-to-end · information architecture · multi-surface flows · tool & dashboard UX · engineer-ready handoff.
Accessibility & prototyping
Accessibility to BFSG/WCAG · high-fidelity prototyping in Figma · interaction & motion detail.
At the centre of the team
The single design point across engineering, product & PM — translating between disciplines, with design rationale for any stakeholder.
Spatial & emerging tech
AR/VR/glasses · VPS · Unity · 3D interaction · AI-assisted workflow.
Industrial design → a decade in XR → product ownership.
aryve Technologies — Senior Product Designer (Spatial UX/UI)
Sole designer, full ecosystem. Rated outstanding (interim reference).
innovation.rocks — Head of Design
Designer → Head of a 7-person team. Porsche · VW · Audi · Bentley · Zeiss · Miele.
Univ. of Applied Arts Vienna — Industrial Design (Mag. des. ind.)
Studios of Fiona Raby (Dunne & Raby, RCA) and Hartmut Esslinger (founder, frog design).









