I design entire products, end to end.
Ten years shipping complex products — most recently sole designer of a full indoor-navigation ecosystem. Design systems · at the centre of the team · accessibility. Spatial/AR is the edge.
Complex products, owned end-to-end.
Systems, research and flows first — spatial is what makes them unusual.
Further work
Tools & experiments
Six small tools I built over the past year — some genuinely useful, some just to chase an idea. Open one to read what it does and its use cases, then use it live on the page.
Product fundamentals first.
The core of the job — with spatial and emerging-tech depth as the differentiator on top.
Systems & product craft
Design systems end-to-end · information architecture · multi-surface flows · tool & dashboard UX · engineer-ready handoff.
Accessibility & prototyping
Accessibility to BFSG/WCAG · high-fidelity prototyping in Figma · interaction & motion detail.
At the centre of the team
The single design point across engineering, product & PM — translating between disciplines, with design rationale for any stakeholder.
Spatial & emerging tech
AR/VR/glasses · VPS · Unity · 3D interaction · AI-assisted workflow.
Industrial design → a decade in XR → product ownership.
aryve Technologies — Senior Product Designer (Spatial UX/UI)
Sole designer, full ecosystem. Rated outstanding (interim reference).
innovation.rocks — Head of Design
Designer → Head of a 7-person team. Porsche · VW · Audi · Bentley · Zeiss · Miele.
Univ. of Applied Arts Vienna — Industrial Design (Mag. des. ind.)
Studios of Fiona Raby (Dunne & Raby, RCA) and Hartmut Esslinger (founder, frog design).







