Deniz Örs ai tools / Rupture
Tool · 2026 · Image · shader

Rupture

Image editing with damage as a material.

// tool.rupture
built= "2026"
stack= ["Single-file HTML", WebGL, GLSL, "three.js r128"]
state= "live"
Live · the toolOpen standalone ↗

Opens with a photo loaded. Needs WebGL and a capable browser.

What it is

Displacement, tearing and channel drift as live shader tools, in 2D or as a 3D point cloud you can orbit.

Why

I wanted to sculpt damage in real time, as a material.

Good for
  • Real-time glitch, displacement and channel drift on an image.
  • Live shader effects with no render wait.
  • Point-cloud stills for cover art.