Tool · 2026 · Image · shader
Rupture
Image editing with damage as a material.
// tool.rupture
built= "2026"
stack= ["Single-file HTML", WebGL, GLSL, "three.js r128"]
state= "live"
Opens with a photo loaded. Needs WebGL and a capable browser.
What it is
Displacement, tearing and channel drift as live shader tools, in 2D or as a 3D point cloud you can orbit.
Why
I wanted to sculpt damage in real time, as a material.
Good for
- Real-time glitch, displacement and channel drift on an image.
- Live shader effects with no render wait.
- Point-cloud stills for cover art.