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Porsche · 2020 · innovation.rocks · Red Dot + iF

Onboarding 60,000 employees, on any device.

A WebAR experience communicating the brand's past, present and future to new employees worldwide — a diegetic 3D world paired with a simple 2D interface, reachable without an app install.

ClientPorsche
RoleHead of Design
DisciplineAR / spatial UX
ScopeConcept → shipped
Digital Porsche Brand Academy
Fig. 00 — Digital Porsche Brand Academy. (Real project image.)
01 — The problem

Onboarding 60,000 employees, on any device.

60,000 employees · every country · any device. Native would fragment and gatekeep — it had to be immersive yet effortless, in the browser.

A digital brand academy for roughly 60,000 Porsche employees worldwide — a 3D training world that had to run on any device with no install.

02 — Constraints

What made it hard.

03 — See it

The work, in motion.

Official project film. Source: Vimeo.
04 — The key decision

Reframed around a choice, not a logo.

How do you keep a 3D experience immersive while making the interface trivially easy?
TensionDiegetic, in-world 3D feels magical but can confuse; a flat 2D UI is easy but breaks immersion.
ChoseA mix of diegetic interface elements inside the 3D scene, with a thin 2D layer for wayfinding and handling.
WhyDiegetic controls preserve immersion; a thin 2D layer keeps handling learnable for a huge, non-expert audience. Immersion and ease usually trade off — layering them delivers both.
Digital Porsche Brand Academy — diegetic 3D world with a minimal 2D interface layer
The decision, resolved: a diegetic 3D world with a light 2D layer on top. Source: Red Dot 2020 entry (credited: Deniz Örs — Head of Design).
05 — Outcome

What it achieved.

Results

60,000
Target employees reached
Red Dot + iF
2020 / 2021